Texturize 3D text with Photoshop CC

Hello, this is Jeff at Magical Fruit Tuts. In this Tutorial I show how to wrap a texture
around 3D text, Using Photoshop 3d. This technique works best with seamless textures
and blocky text. This method is far from perfect and will not
be as good as using a 3D modeling progam to generate the texture map but you might get
acceptable results, depending on your needs. I’ve tested this with different fonts different
font sizes and various textures including Wood, Rock, Buildings,and others. This process also works with simple shapes
such as those in your custom shapes presets. Liken this to taking a jig saw and cutting
out letters or shapes from a flat wood board. Then wrapping a texture around the letters. To begin, Open a new canvas 1280 pixels x
720 pixels, at 300 pixels per inch
press D for default foreground and background colors To fill the background with 50% gray so that
most objects will show up best regardless of color. Choose Edit>Fill Then in the Contents drop
down choose 50% Gray. Open the type tool. I used Hobo Standard Medium at 72 points
Place the cursor on the canvas then type in your text. I used the word “ICED”
press the big checkmark to accept. Press Control or Command Zero to fit the canvas
to the screen. To center the text, press control or command
plus A to select everything Now press V to choose the move tool
Click the align vertical centers icon then click the align horizontal centers icon. Press control or command plus D to deselect. Control-Click the ICED text layer
From the 3d menu choose New Extrusion from current selection. Answer Yes if asked to Switch to 3d workspace
The ICE 3d Object should be selected in the 3D panel. There should be a properties panel open, if
not you can double click the (star) icon next to the Ice object or choose Window>Properties
Drag the properties panel and the 3D panel to a convenient location. Shorten the panels to save space. Select Current View (which is probably set
to default). Then select the Orbit tool and tilt the letters
so you can see their front and the top. Select the ICED object. In the Properties panel, change Texture Mapping
to “Tile” Use the Extrusion Depth slider to adjust the
extrusion depth to your liking. I used 88.37 pixels for this project. Next we will make some adjustments to demonstrate
inflating the fronts of the letters, and adding a bevel
Click the Cap option icon in the properties panel
To inflate the front of the letters, Drag the Strength slider to the right. I used 11%
To add a bevel, Drag the bevel width slider to the right,
I used 12% Next we will access Photoshop’s Measurement
tools to find the total perimeter around the edges of the letters. Select Current view and change the view to
Front. First press Control or Command Click the ICE
layer icon to select it. Choose Image – Analysis – Select Data Points
then choose custom now choose deselect all
now choose perimeter, height, and width next choose save preset
name the preset, I named mine, perimeter
choose OK to accept the new preset Go back to Images – Analysis. the data points will now default to “Perimeter”
Now choose “Record Measurements” The measurement data will appear in the measurements
log. For the word “iced”, 5 rows of information
will appear. The top row represents the overall total of
all the four letters. Rows 2, 3, 4, and 5 are the measurements for
the letters I,C,E and D respectively. We want the Perimeter value, width, and height
of the top row which is the total of all four letters. In this case the Perimeter is 3640.88. Width is 648, and Height is 260
Jot down these values on a piece of paper. Now to CLEAR the measurements log, click the
Trash Can Icon and answer yes to delete the measurements. Deselect. Next if your letters have any holes in them
like the letter O or D. Choose the magic wand tool and select all
holes in the word. If there is more than one, hold down the shift
while selecting additonal holes. click the Record Measurements button. Write down the holes perimeter value. Click the trashcan icon to remove the measurements
answer yes, you are sure. Close the measurement panel
Close the tab group Deselect. Choose the move tool to enter the 3d space. Use the orbit tool to tilt the letters so
we can see the front and top. Next we will assign the checkerboard tiling
material to all the materials, in case we need them later. Select the Front Inflation Material then hold
down the Shift Key and select the back Inflation Material. Now all the materials are selected. Then in the Materials Properties panel, Click
the texture material dropdown and choose the Tiles Checkerboard material. For this tutorial, I showed the width as 648
and Height as 260, your settings will be different depending on the Text style and size you used. Grab a calculator divide the Height value
by the width value. In this case I divided 260 by 648 to get a
value of .4013 or 40.1%, rounded Choose the iced front inflation material
Click on the diffuse folder icon and choose Edit U/V properties. Make the U/X scale 40.1%, (the value we just
calculated). The v/y scale should be 100%
Click OK to accept Repeat the same settings (40% U/V and 100%
V/Y) for the Front Bevel,
Back Bevel, and Back Inflation Materials. As you can see the texture applied to the
top and sides of each letter is stretched or banded in some areas. We want squares that are square and approximately
the same size as the checker boxes on the front material we did earlier. Here is how to fix it. First choose current view from the 3d menu
Change the current view to top. then move to the Ice Extrusion material. Next choose the folder icon next to the Diffuse
option and choose “Edit UV Properties” work with the U/X Scale first. We can approximate the setting by dividing
the Height by the total of the Letters Perimeter and the Holes Perimeter. These are the Perimeter values we jotted down
earlier – which were 3640.88 plus 448.44, totaling 4089.32
So take the Height value which is 648 and divide by 4089.32 that equals=6.4% and enter that in the Diffuse Material UX
setting. That setting basically adjusts the width of
the squares on the Extrusion Material to the same width as the squares on the front inflation
material. First click OK to save the settings before
making changes to the V/Y (if you don’t the settings get messed up)
Open back up the UV settings. Drag the V/Y slider until the squares look
square not rectangular. Drag to the left to make the squares shorter
or the right to make them taller. I used a setting of 26.8%. go back to Current view, and choose default
view, then use your orbit tool to inspect to make sure everything looks ok. The extrusion areas should all look checkerboardy. Here are some forumulas for for the UX and
VY settings of both the Front and Extrusion Materials
They are also provided on my website, a link is in the description area. Now we want to apply a seamless 2d texture
to the entire text object. The seamless texture should be square. Would be best to have a side length that is
a power of 2, such as 512 or 1024. Choose the ICED 3D object
Choose the Front Inflation material in the 3d panel
Hold down the shift key while selecting the Back Inflation material
Now all materials are selected. In the material properties panel, click on
the folder next to the Diffuse option. Then choose “Replace Texture”
The open dialog appears, browse to where the original Ice 2d texture is on your computer
and choose it. Note when the texture is replaced the UV settings
stay the same. If you added a new texture, the uv settings
would be lost. Notice that your texture is now evenly applied
to all sides the letters. Choose current view then
Use the orbit tool to tilt the text where you want it. If you wish, you can still change shine, refraction,
etc. as well as diffuse, specular, illumination or ambient color, or lighting and shadows,
before you render the text. Now we’ll make some final adjustments to the
ICED word. Select all the materials by choosing the Front
Inflation Material then holding down Shift and selecting the Back Inflation Material
Now in the Materials Properties panel. Change opacity to 72% (as ice is somewhat
transparent) Choose the diffuse color and change the RGB
to 18,91,147 (for more of a blue cast) Choose the ICED 3d Object
Then choose Infinite Light and adjust the light to your liking. Change Infinite light Intensity to 92%
Choose the Iced 3d object again In the layers panel turn off the background
layer Click the render button to render the image. When done, Duplicate the 3D layer.rename it
Ice 2d. then right-click the ICED 2D LAYER and choose
convert to smart object. Now save the file and you will have both the
3d and 2d version saved. This completes the tutorial,
If you liked it, please give it a thumbs up. more 3D tutorials are coming
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